Clock CollectionAlarm ClockThis alarm clock is modelled on my real alarm clock, purchased some time in the early 1990s. It's a manual wind-up alarm clock, made in Czechoslovakia, and features glow-in-the-dark markings on the dial and hands. I've always thought the legs for this clock were a particularly clever design; the two front cylindrical legs screw on through the ends of the crosspiece of a more or less T-shaped bit of metal; the stroke of the T, projecting back from the body, provides the third leg and causes the clock to lean back at a slight angle. ![]() Art ClockThis is an attempt to make a simple sculptural clock, representative (in a minimal way) of the sun and moon. The chrome arc is the moon, while the suspended gold ball is the sun. The matte black plastic base represents the night sky. The "sun" can be rotated on its pin to face in any direction so that the viewer can arrange the clock to stand at a visually pleasing angle. ![]() Art Deco ClockThe shape of the case and the two-toned face of this clock are loosely based on a real art deco clock owned by my sister and brother-in-law. I'm particularly happy with how the hands I designed turned out; as the beveled triple bar design works very well with the roman numerals on the clock face. I was originally hesitant about placing the clock numbers at rotated angles, until I spotted a real clock dial with the numbers (also roman numerals) placed in this rather odd orientation. ![]() Grandfather ClockThis is a fairly traditional grandfather clock (more properly, a tall case clock) with reeded columns and a swan's neck pediment with turned finial (ie, lots of fancy decorations). With the exception of the clock face, which was rendered out as a seperate texture, everything is fully modelled, so it's a fairly high poly model. Were I redoing this in a low poly format, some of the more obvious places to cut the count drastically would be to optimise the shapes of the "turned" decorations, convert the reeded columns to a texture instead of a complete 3D model, change the chains on the weights to a texture on flat strips of polygons, and simplify the outline of the trim pieces and the modelling of the weights and pendulum. ![]() Here is a close-up of the face of the clock and the modelling of the wooden case near the face. As you can see from this higher scale view, the case and doors are assembled out of mitered shapes and include a variety of seperate trim pieces, such as quarter-circle molding around the edge of the glass pane in the door. The clock face itself was created and rendered seperately and used several bump maps to add "etched" details to the two-tone brass face. ![]() |