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	<title>Portfolio of Sonya Roberts &#187; 3D Model</title>
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	<link>http://www.sroberts.ca</link>
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		<title>1930s Fridge</title>
		<link>http://www.sroberts.ca/2010/12/30/1930s-fridge/</link>
		<comments>http://www.sroberts.ca/2010/12/30/1930s-fridge/#comments</comments>
		<pubDate>Thu, 30 Dec 2010 20:13:45 +0000</pubDate>
		<dc:creator>Sonya Roberts</dc:creator>
				<category><![CDATA[3D Model]]></category>
		<category><![CDATA[Single Mesh]]></category>
		<category><![CDATA[1930s]]></category>
		<category><![CDATA[Art Deco]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[TS2]]></category>

		<guid isPermaLink="false">http://www.sroberts.ca/?p=540</guid>
		<description><![CDATA[
Description:
This Art Deco style fridge is based on photos of a Crosley &#8216;Shelvador&#8217; refrigerator from the 1930s that can be seen at the South Kensington Science Museum website.
This is part of an ongoing project of mine to mesh a set of 1930s kitchen appliances for a furniture set for use in The Sims 2 and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sroberts.ca/Art/Fridge/fridge_closed.jpg"><bigimg src="http://www.sroberts.ca/Art/Fridge/fridge_closed.jpg" title="1930s Fridge" alt="1930s Fridge" /></a></p>
<p><strong>Description:</strong><br />
This Art Deco style fridge is based on photos of a <a href="http://www.sciencemuseum.org.uk/objects/domestic_appliances/1972-221.aspx">Crosley &#8216;Shelvador&#8217; refrigerator</a> from the 1930s that can be seen at the <a href="http://www.sciencemuseum.org.uk/">South Kensington Science Museum website</a>.</p>
<p>This is part of an ongoing project of mine to mesh a set of 1930s kitchen appliances for a furniture set for use in The Sims 2 and The Sims 3.</p>
<p><strong>Created With:</strong> 3DS Max 2009, Photoshop CS4, MilkShape, SimPE<br />
<strong>Count:</strong> 3,016 polys</p>
<p><strong>Additional Views:</strong><br />
<a href="http://www.sroberts.ca/fridge-wire"><img alt="" src="http://www.sroberts.ca/Art/Fridge/t_fridge_wire.jpg" title="Wireframe View" class="alignnone" width="75" height="100" /></a> <a href="http://www.sroberts.ca/fridge-ts2"><img alt="In TS2" src="http://www.sroberts.ca/Art/Fridge/t_fridge_TS2.jpg" title="In TS2" class="alignnone" width="140" height="100" /></a> <a href="http://www.sroberts.ca/fridge-corroded"><img alt="In TS3" src="http://www.sroberts.ca/Art/Fridge/t_fridge_corroded.jpg" title="Corroded Texture" class="alignnone" width="75" height="100" /></a></p>
<p><strong>Textures:</strong><br />
The following are scaled down from their in-game dimensions:<br />
In TS2 &#8211; <a href="http://www.sroberts.ca/fridge-unwrap">UV Unwrap</a>, <a href="http://www.sroberts.ca/fridge-diff">diffuse</a></p>
<p><strong>Additional Credits:</strong><br />
Rendered view uses several material shaders from <a href="http://www.mrmaterials.com/">MR Materials</a></p>
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		<title>1950s Blender</title>
		<link>http://www.sroberts.ca/2010/12/20/blender/</link>
		<comments>http://www.sroberts.ca/2010/12/20/blender/#comments</comments>
		<pubDate>Mon, 20 Dec 2010 18:00:38 +0000</pubDate>
		<dc:creator>Sonya Roberts</dc:creator>
				<category><![CDATA[3D Model]]></category>
		<category><![CDATA[Single Mesh]]></category>
		<category><![CDATA[1950s]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[TS2]]></category>
		<category><![CDATA[TS3]]></category>
		<category><![CDATA[TSR]]></category>

		<guid isPermaLink="false">http://www.sroberts.ca/?p=433</guid>
		<description><![CDATA[
Description:
This retro blender was designed as part of a small set of 1950s kitchen appliances. Most of them were created based on existing meshes by another artist, but this blender was meshed from scratch. The base is modelled after an Osterizer &#8220;bee hive&#8221; blender, while the glass jar is based on the Waring blender&#8217;s clover-leaf [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sroberts.ca/Art/Blender/blender.jpg"><bigimg src="http://www.sroberts.ca/Art/Blender/blender.jpg" title="1950s Blender" alt="1950s Blender" /></a></p>
<p><strong>Description:</strong><br />
This retro blender was designed as part of a small set of 1950s kitchen appliances. Most of them were created based on existing meshes by another artist, but this blender was meshed from scratch. The base is modelled after an Osterizer &#8220;bee hive&#8221; blender, while the glass jar is based on the Waring blender&#8217;s clover-leaf cross-section.</p>
<p>It has been set up as a functional object in both The Sims 2 and The Sims 3, where it works as a food processor.</p>
<p><strong>Created With:</strong> 3DS Max 2009, Photoshop CS4, MilkShape, SimPE, TSR Workshop<br />
<strong>Count:</strong> 1,822 polys</p>
<p><strong>Additional Views:</strong><br />
<a href="http://www.sroberts.ca/blender-wire"><img alt="" src="http://www.sroberts.ca/Art/Blender/t_blender_wire.jpg" title="Wireframe View" class="alignnone" width="75" height="100" /></a> <a href="http://www.sroberts.ca/blender-ts2"><img alt="In TS2" src="http://www.sroberts.ca/Art/Blender/t_blender_TS2.jpg" title="In TS2" class="alignnone" width="200" height="100" /></a> <a href="http://www.sroberts.ca/blender-ts3"><img alt="In TS3" src="http://www.sroberts.ca/Art/Blender/t_blender_TS3.jpg" title="In TS3" class="alignnone" width="133" height="100" /></a></p>
<p><strong>Textures:</strong><br />
In TS2 &#8211; <a href="http://www.sroberts.ca/blender-diff">diffuse</a><br />
In TS3 &#8211; <a href="http://www.sroberts.ca/blender-unwrap">UV Unwrap</a>, <a href="http://www.sroberts.ca/blender-mult">multiplier</a></p>
<p><strong>Additional Credits:</strong><br />
Rendered view uses several material shaders from <a href="http://www.mrmaterials.com/">MR Materials</a></p>
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		<title>Heavy Wood Furniture</title>
		<link>http://www.sroberts.ca/2010/11/25/hwood/</link>
		<comments>http://www.sroberts.ca/2010/11/25/hwood/#comments</comments>
		<pubDate>Thu, 25 Nov 2010 15:26:56 +0000</pubDate>
		<dc:creator>Sonya Roberts</dc:creator>
				<category><![CDATA[3D Model]]></category>
		<category><![CDATA[Furniture Set]]></category>
		<category><![CDATA[TS2]]></category>
		<category><![CDATA[TSR]]></category>

		<guid isPermaLink="false">http://www.sroberts.ca/?p=395</guid>
		<description><![CDATA[
Description:
For some time I&#8217;d wanted to make my own original furniture set that took advantage of the repository texturing system in The Sims 2 (TS2) so that all of the furniture shared a single texture. It would both be very easy to recolour, since you&#8217;d only need to change one texture to add a new [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sroberts.ca/Art/HWood/hw_kitchen.jpg" title="Heavy Wood Kitchen" alt="Heavy Wood Kitchen"><bigimg src="http://www.sroberts.ca/Art/HWood/hw_kitchen.jpg"></a></p>
<p><strong>Description:</strong><br />
For some time I&#8217;d wanted to make my own original furniture set that took advantage of the repository texturing system in The Sims 2 (TS2) so that all of the furniture shared a single texture. It would both be very easy to recolour, since you&#8217;d only need to change one texture to add a new recolour for all meshes in the set, plus I&#8217;d be able to use a larger, more detailed texture size since it would be one texture for <em>x</em>-many meshes instead of <em>x</em>-many textures at one per mesh.</p>
<p>This is a similar concept to my earlier <a href="http://www.sroberts.ca/2009/07/01/thackaray/">Thackeray furniture set</a> for TS2, except that in this case I was working from scratch rather then modifying the mesh of an existing object, and doing my own texture layout rather then working within an existing texture space. I started by making and unwrapping one of the larger and more complex meshes needed for the set, then for each subsequent mesh I made as much of it as possible by re-using already mapped pieces from previous meshes, adding and unwrapping new poly shapes as they were needed. Once I had the majority of the set completed, I did a final unwrap, fitting everything within a square texture area, and any additional meshes I made beyond that point have had to work within this established texture space.</p>
<p>Since my goal was to use the repository system as much as possible, I used mesh portions from existing in-game objects, and their existing textures and recolours, whenever possible. So, for example, the <a href="http://www.sroberts.ca/hwood-changetable/">change table</a> I meshed uses the changing pad and miscellaneous changing clutter from the existing in-game change table.</p>
<p>At present the furniture set has some 60-odd pieces of furniture all utilizing the same 1024&#215;1024 texture, including furniture for bedrooms, nursery, living room, study, bathroom and kitchen use.</p>
<p><strong>Created With:</strong> 3DS Max Design 2009, Photoshop CS4, MilkShape, SimPE<br />
<strong>Poly Count:</strong> Varies widely &#8211; I tried to keep it around 2000 polys per floor tile occupied for the higher poly items</p>
<p><strong>Additional Views:</strong><br />
<a href="http://www.sroberts.ca/hwood-nursery/"><img class="alignnone" title="Heavy Wood - Nursery" src="http://www.sroberts.ca/Art/HWood/t_hw_nursery.jpg" alt="" width="160" height="100" /></a> <a href="http://www.sroberts.ca/hwood-changetable/"><img class="alignnone" title="Heavy Wood - Change Table" src="http://www.sroberts.ca/Art/HWood/t_hw_changetable.jpg" alt="" width="75" height="100" /></a> <a href="http://www.sroberts.ca/hwood-recolours/"><img class="alignnone" title="Heavy Wood - Recolours" src="http://www.sroberts.ca/Art/HWood/t_hw_fourrecolours.jpg" alt="" width="133" height="100" /></a></p>
<p><strong>Textures:</strong><br />
The following textures have been scaled down from the original versions.<br />
Wood <a href="http://www.sroberts.ca/hwood-willowleaf">diffuse</a></p>
<p><strong>Additional Credits:</strong><br />
Uses some mesh parts and existing textures from objects created by EA/Maxis for The Sims 2.</p>
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