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	<title>Portfolio of Sonya Roberts</title>
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	<link>http://www.sroberts.ca</link>
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		<title>BMW Izetta 300</title>
		<link>http://www.sroberts.ca/2009/09/11/izetta/</link>
		<comments>http://www.sroberts.ca/2009/09/11/izetta/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 16:59:57 +0000</pubDate>
		<dc:creator>Sonya Roberts</dc:creator>
				<category><![CDATA[3D Model]]></category>
		<category><![CDATA[Vehicle]]></category>
		<category><![CDATA[College]]></category>

		<guid isPermaLink="false">http://www.sroberts.ca/?p=283</guid>
		<description><![CDATA[
Description:
A high-poly model of a BMW Izetta 300, created for a vehicle modelling assignment in college.
This is an amalgamation of features from a number of different Izettas, not referenced from any single specific model. Everything shown can be found on Izettas somewhere, from the &#8220;pick me up and carry me away&#8221; tubular front bumper to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sroberts.ca/Art/Izetta/iz_overview.jpg"><bigimg src="http://www.sroberts.ca/Art/Izetta/iz_overview.jpg"></a></p>
<p><strong>Description:</strong><br />
A high-poly model of a BMW Izetta 300, created for a vehicle modelling assignment in college.</p>
<p>This is an amalgamation of features from a number of different Izettas, not referenced from any single specific model. Everything shown can be found on Izettas somewhere, from the &#8220;pick me up and carry me away&#8221; tubular front bumper to the two-tone paint job and dividing line of chrome, and BMW-embossed hubcaps.</p>
<p><strong>Created With:</strong> 3DS Max Design 2009, Photoshop CS4<br />
<strong>Poly Count:</strong> 60,516 polys</p>
<p><strong>Additional Views:</strong><br />
<a href="http://www.sroberts.ca/izetta-wheel/"><img alt="" src="http://www.sroberts.ca/Art/Izetta/t_iz_wheel.jpg" title="Izetta - Wheel Detail" class="alignnone" width="133" height="100" /></a> <a href="http://www.sroberts.ca/izetta-rack/"><img alt="" src="http://www.sroberts.ca/Art/Izetta/t_iz_rack.jpg" title="Izetta - Luggage Rack" class="alignnone" width="133" height="100" /></a></p>
<p><a href="http://www.sroberts.ca/izetta-side/"><img alt="" src="http://www.sroberts.ca/Art/Izetta/t_iz_side.jpg" title="Izetta - Side View" class="alignnone" width="133" height="100" /></a> <a href="http://www.sroberts.ca/izetta-side-wire/"><img alt="" src="http://www.sroberts.ca/Art/Izetta/t_iz_side_wire.jpg" title="Izetta - Side View (Wireframe)" class="alignnone" width="133" height="100" /></a> </p>
<p><strong>Video:</strong><br />
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<p><strong>Concept Reference:</strong><br />
These orthographic drawings of an Izetta Iso were the main reference used for the proportions and shape:<br />
<img alt="" src="http://www.sroberts.ca/Art/Izetta/iz_isometric.jpg" title="Izetta - Isometric Drawings" class="alignnone" width="350" height="420" /></p>
<p><strong>Additional Credits:</strong><br />
Uses several material shaders from <a href="http://www.mrmaterials.com/">MR Materials</a></p>
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		<title>Work Bench</title>
		<link>http://www.sroberts.ca/2009/09/02/work-bench/</link>
		<comments>http://www.sroberts.ca/2009/09/02/work-bench/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 04:58:27 +0000</pubDate>
		<dc:creator>Sonya Roberts</dc:creator>
				<category><![CDATA[3D Model]]></category>
		<category><![CDATA[College]]></category>
		<category><![CDATA[UT3]]></category>

		<guid isPermaLink="false">http://www.sroberts.ca/blog/?p=54</guid>
		<description><![CDATA[
Description: Created for a class project, this work bench and tools were designed for use with Unreal Tournament III.
Created With: 3DS Max, Photoshop CS4, xNormal
Count: 3,840 polys (7,544 tris)
Additional Views:

 
 
Textures:
The following textures have been scaled down from the original versions.
Wood diffuse, specular and normal
Tools diffuse, specular and normal
Additional Credits:
- Barn walls by King [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sroberts.ca/Art/WorkBench/BenchIngameUT3.jpg"><bigimg alt="" src="http://www.sroberts.ca/Art/Workbench/BenchIngameUT3.jpg" title="Work Bench" class="alignnone" width="800" height="474" /></a></p>
<p><strong>Description:</strong> Created for a class project, this work bench and tools were designed for use with Unreal Tournament III.</p>
<p><strong>Created With:</strong> 3DS Max, Photoshop CS4, xNormal<br />
<strong>Count:</strong> 3,840 polys (7,544 tris)</p>
<p><strong>Additional Views:</strong><br />
<a href="http://www.sroberts.ca/blog/wbdetail"><img alt="" src="http://www.sroberts.ca/Art/Workbench/Thumb_BenchDetail.jpg" title="Detail View" class="alignnone" width="133" height="100" /></a></p>
<p><a href="http://www.sroberts.ca/blog/wbfront"><img alt="" src="http://www.sroberts.ca/Art/Workbench/Thumb_BenchFront.jpg" title="Front View" class="alignnone" width="128" height="100" /></a> <a href="http://www.sroberts.ca/blog/wbfrontwire"><img alt="" src="http://www.sroberts.ca/Art/Workbench/Thumb_BenchFrontWire.jpg" title="Front View - Wireframe" class="alignnone" width="128" height="100" /></a></p>
<p><a href="http://www.sroberts.ca/blog/wbback"><img alt="" src="http://www.sroberts.ca/Art/Workbench/Thumb_BenchBack.jpg" title="Back View" class="alignnone" width="128" height="100" /></a> <a href="http://www.sroberts.ca/blog/wbbackwire"><img alt="" src="http://www.sroberts.ca/Art/Workbench/Thumb_BenchBackWire.jpg" title="Back View - Wireframe" class="alignnone" width="128" height="100" /></a></p>
<p><strong>Textures:</strong><br />
The following textures have been scaled down from the original versions.<br />
Wood <a href="http://www.sroberts.ca/blog/wbwooddiff">diffuse</a>, <a href="http://www.sroberts.ca/blog/wbwoodspec">specular</a> and <a href="http://www.sroberts.ca/blog/wbwoodnorm">normal</a><br />
Tools <a href="http://www.sroberts.ca/blog/wbtoolsdiff">diffuse</a>, <a href="http://www.sroberts.ca/blog/wbtoolsspec">specular</a> and <a href="http://www.sroberts.ca/blog/wbtoolsnorm">normal</a></p>
<p><strong>Additional Credits:</strong><br />
- Barn walls by King Wang<br />
- Loft structure by Patton Zhang<br />
- Barn floor by Anthony Epp</p>
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		<title>Operating Table Set</title>
		<link>http://www.sroberts.ca/2009/09/01/operating-table-set/</link>
		<comments>http://www.sroberts.ca/2009/09/01/operating-table-set/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 20:47:02 +0000</pubDate>
		<dc:creator>Sonya Roberts</dc:creator>
				<category><![CDATA[3D Model]]></category>
		<category><![CDATA[Furniture Set]]></category>
		<category><![CDATA[College]]></category>
		<category><![CDATA[TS2]]></category>
		<category><![CDATA[UT3]]></category>

		<guid isPermaLink="false">http://www.sroberts.ca/blog/?p=13</guid>
		<description><![CDATA[
Description: Created for use in a class project, this set of operating table, surgical tray, tools, and life support machine was designed to have a blend of retro Art Deco style and modern materials such as brushed steel and matte rubber. As well as being set up to work in Unreal Tournament III for the [...]]]></description>
			<content:encoded><![CDATA[<p><bigimg class="aligncenter" title="Operating Table " src="http://www.sroberts.ca/Art/OpTable/OpTable.jpg" alt="Operating Table - Front" width="800" height="400" /></p>
<p><strong>Description:</strong> Created for use in a class project, this set of operating table, surgical tray, tools, and life support machine was designed to have a blend of retro Art Deco style and modern materials such as brushed steel and matte rubber. As well as being set up to work in Unreal Tournament III for the project, I later packaged it for use as custom content in The Sims 2, including making a second texture for it that co-ordinated with the existing scientific equipment made by EA/Maxis.</p>
<p><strong>Created With:</strong> 3DS Max 2009, Photoshop CS4, xNormal<br />
<strong>Count:</strong> 3,510 polys (6,726 tris)</p>
<p><strong>Additional Views:</strong><br />
<a href="http://www.sroberts.ca/blog/opfront"><img class="alignnone" title="Front View" src="http://www.sroberts.ca/Art/OpTable/Thumb_OpTableFront.jpg" alt="" width="178" height="100" /></a> <a href="http://www.sroberts.ca/blog/opfrontwire"><img class="alignnone" title="Front View - Wireframe" src="http://www.sroberts.ca/Art/OpTable/Thumb_OpTableFrontWire.jpg" alt="" width="178" height="100" /></a></p>
<p><a href="http://www.sroberts.ca/blog/opback"><img title="Back View" src="http://www.sroberts.ca/Art/OpTable/Thumb_OpTableBack.jpg" alt="" width="178" height="100" /></a> <a href="http://www.sroberts.ca/blog/opbackwire"><img class="alignnone" title="Back View - Wireframe" src="http://www.sroberts.ca/Art/OpTable/Thumb_OpTableBackWire.jpg" alt="" width="178" height="100" /></a></p>
<p><strong>In-Game Shots:</strong><br />
<a href="http://www.sroberts.ca/blog/oput3"><img alt="" src="http://www.sroberts.ca/Art/OpTable/Thumb_OpTableIngame.jpg" title="In Game - UT3" class="alignnone" width="169" height="100" /></a> <a href="http://www.sroberts.ca/blog/opdetailut3"><img alt="" src="http://www.sroberts.ca/Art/OpTable/Thumb_OpTableIngameDetail.jpg" title="In Game - UT3 - Detail of Tools" class="alignnone" width="169" height="100" /></a></p>
<p><a href="http://www.sroberts.ca/blog/opts2"><img alt="" src="http://www.sroberts.ca/Art/OpTable/Thumb_OpTableIngameTS2.jpg" title="In Game - The Sims 2" class="alignnone" width="188" height="100" /></a></p>
<p><strong>Textures:</strong><br />
The following textures have been scaled down from the original versions.<br />
Base <a href="http://www.sroberts.ca/blog/opbasediff">diffuse</a>, <a href="http://www.sroberts.ca/blog/opbasespec">specular</a> and <a href="http://www.sroberts.ca/blog/opbasenorm">normal</a><br />
Tools <a href="http://www.sroberts.ca/blog/optoolsdiff">diffuse</a>, <a href="http://www.sroberts.ca/blog/optoolsspec">specular</a> and <a href="http://www.sroberts.ca/blog/optoolsnorm">normal</a></p>
<p><strong>Additional Credits:</strong><br />
- Science tube by Anthony Epp<br />
- Pigman, Octoman, and Christmas lights by Kadir Sheriff<br />
- Fridge and super-computer by Aijibola Fagbamiye<br />
- Barn walls by King Wang<br />
- Loft floor, lab desk and glassware by Patton Zhang<br />
- Anatomy charts, calendar, and framed picture by Sonya Roberts</p>
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